Hi, I AM Trinh Nguyen and my passion is to create fun & exciting levels!

I design levels for the players, for me fun and player experience will always be number #1 I always strive to create one of the coolest levels with them WOW-Moments.

In my eyes a good level designer is one who can take the core gameplay mechanics and amplify them with their level design to create unique and cool moments.

For this reason I have build up a broad knowledge through the years, to understand what the players want.With my additional knowledge in environment design, I can increase the overall player experience in the level.

The following projects are some of my most proudest pieces that I have created, during my level design career.
Junior Level Designer At Ubisoft Annecy Since 2019
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DESIGN ARTICLES

As a designer, I find joy in researching and sharing the knowledge with my peers

My insight on how level flow is applied in games like Uncharted 4 & The Last of Us

Featured on Gamasutra

This Article goes in-depth about my take on the designs that Naughty Dog uses to create flow in their games.

UNDERSTAND THE EFFECT OF FORM, SPACE & ORDER IN YOUr LEVEL DESIGN

ENVIRONMENT DESIGN IN LEVel DESIGN

Want to become a level designer? This is a crash course on the high-level overview of the workflow of a level designer.

World Design - Terrain creation for games

FIRST HAND EXPERIENCE

Having first hand experience creating Terrain for AAA games. I want to share the success and mistakes I made while creating a terrain for a big open world

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