Hi, I AM Trinh Nguyen and my passion is to create fun & exciting levels!

I design levels for the players, for me fun and player experience will always be number #1 I always strive to create one of the coolest levels with them WOW-Moments.

In my eyes a good level designer is one who can take the core gameplay mechanics and amplify them with their level design to create unique and cool moments.

For this reason I have build up a broad knowledge through the years, to understand what the players want.With my additional knowledge in environment design, I can increase the overall player experience in the level.

The following projects are some of my most proudest pieces that I have created, during my level design career.
Junior Level Designer At Ubisoft Annecy Since 2019
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DESIGN ARTICLES

As a designer, I find joy in researching and sharing the knowledge with my peers

My insight on how level flow is applied in games like Uncharted 4 & The Last of Us

Featured on Gamasutra

This Article goes in-depth about my take on the designs that Naughty Dog uses to create flow in their games.

UNDERSTAND THE EFFECT OF FORM, SPACE & ORDER IN YOUr LEVEL DESIGN

LEVel DESIGN INFOgraphic

High level overview in simple terms on how to design with form, space and order to control how your players walk through your level

World Design - Terrain creation for games

FIRST HAND EXPERIENCE

Having first hand experience creating Terrain for AAA games. I want to share the success and mistakes I made while creating a terrain for a big open world

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